API ReferenceText & Media
SelectableRegion
Pointer-based text selection area without a mutable buffer.
SelectableRegion is the retained selection primitive: no mutable text
buffer, caret, or IME route. Material SelectableText and SelectionArea
descriptors wrap it.
use incular::prelude::*;
fn main() -> Result<(), Box<dyn std::error::Error>> {
let app = Application::new(|_cx| {
Container::builder()
.padding(EdgeInsets::all(24.0))
.alignment(Alignment::CENTER)
.child(SelectableRegion::new(Text::new(
"Drag across this text to select it.",
)))
.build()
.into()
})?;
incular::run(app)?;
Ok(())
}Selection rectangles derive from cached Parley-backed layout (wrapped,
mixed-font, bidirectional); selection changes repaint highlights without
reshaping glyphs. Keep a SelectionAreaController when application code needs
the copied selection.
Related: EditableText,
Text.